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(+2)(-2)

i love this game, this game and first disillusion is such an unique expirience!

(+2)(-3)

Played the original and currently playing this. Liking it so far, but one question: is anything currently missable? The last game was a major case of "guide dang it" and I feel like I keep picking the wrong dialogue options.

(1 edit) (+2)(-1)

There probably is some stuff you can miss, but seeing as how the game is pretty much randomly generated you'll probs get another chance at getting what you missed.

(+1)(-1)

The entire game is randomly generated which is a big issue with this game, it's gonna make it hard to get and see everything. I think it ruins the replayablity of the entire game 

(+1)(-2)

Can't play the game since I'm on mobile, though the game kinda reminds me of Baroque tho idk why. It's probably because of the first person thing with stylized graphics.

(1 edit) (+2)(-2)

Amazing game! it's got a really cool atmosphere and interesting characters, the story and world is very interesting also, i got sucked in for hours. the combat is kinda clunky and i feel you miss (even if you do choose attack type based on enemy) and get swarmed too often, but it's not too bad once you get a decent sword.

though i must ask, could it be possible to add an option to keep your weapons on death? it's really hard to come across a decent weapon, at least i only found one about 6 hours in and that let me deal with foes more easily, but it was pretty disappointing to lose it once i died, especially since you keep everything else... plus, i think it'd be neat if you could get to collect all swords at once at some point without resorting to save scumming.

hope it'll be out soon, cheers!

(+1)(-1)

finished the game around 3 days ago, came back to say it's really good again! looking back on it i'd say losing weapons isn't such a big deal, just didn't realize their appearance rate was tied to game progress, and that it becomes much harder to die once you've got plenty of warp orbs, hp, and good weapons. 

my only real complaint would be that the encounter with the "useless" npc is very rare and it took me quite some time to get the hand drill, that i didn't know it would lead to that and that by that point you've already seen almost all the encounters and whatnot didn't help. the hanuman enemies are very dodgy and tanky as well, though i can see that being on purpose to provide a challenge when you've got the best equips.

once again, this is an incredible game, may it be complete soon!

(+1)(-2)

Oh wow, I didn't even know this prequel was a thing until it happened to show up on my youtube feed. Gonna try it out now.

(+4)(-2)

This game is genuinely quite special. Its unfinished, which is currently its greatest flaw, but it is an incredibly unique and haunting experience until then. My honest recommendation is to wait until this game is done, but when it is, you absolutely must play it. 

if you havent played the game, I recommend you stop reading any reviews, as I think it is best experienced raw. 

The atmosphere is just harrowing. I felt such genuine sorrow, yet all the same I was intrigued and felt implored to explore further. Its strength is in the wide unique cast of characters and storylines. This is where the issue lies with the current release, I ran out of unique dialogue by the time the story ground to a halt. there is immense potential here, I am begging you to see this game through to completion developer.

(+2)(-2)

Props to all of the lovely people in the making of this game, all of these character designs are very great! I made 2 rough sketches of one of my favourite characters, again, Awesome job to Rick Tempest and to those who helped to create this game!


(+3)(-2)

Ok, I have a lot to say about this game. I think it's really promising and has a lot of effort put into it, but there are some issues that kind of need to be addressed. However, I will get the positives out of the way first.

It's obvious this game is a love letter to LSD Dream emulator. The graphics and animations are close by proxy. There are also plenty of other references such as Hylics, Yume Nikki, ENA, Lain, and a pinch of Greek Mythology. I am pretty much a sucker for those types of games anyways, so I mean this in a positive way if anything.

The dialogue is also surprisingly snappy. There is a lot of philosophy going on in the interactions, which is honestly fine. Melpomene, or Mel as I prefer to call here, is a standout character, she is told to be the gloomy, depressing goddess of Disillusion's world, yet her interactions with Golem make her surprisingly more nuanced than expected from your typical RPG sidekick. The other interactions in the game are also lifted with the strong dialogue.

It's also impressive that you managed to get all of this done in RPG Maker. There are already a lot of games that push the engine to it's limits, but this is one of the more impressive ones. I never really imagined someone would make a 3D game of this caliber.

Sadly, this is where the positives end, cuz there are a lot of issues that I must go over.

For one, we must talk about the combat system. The original Disillusion Game seemed to have inherited Hylic's combat system. Here, it was scrapped for a more 3D like combat system. It’s cool in theory, right? Well… it’s also broken. The RNG seems to really hate hard attacks because I feel like they never land. Accuracy is usually indicated via textboxes, yet it seems like I end up with blanks whenever I press G. What's even worse is that it's easy to get ganged up by so many enemies. Even worse, dying really no stakes whatsoever. Yume Nikki has this issue too, but there there are actual consequences when you ‘die’. Here, you just get teleported to yet another random room. You also can’t really get level-ups either, so there is no real incentive to win battles aside from just exploring whatever room you are currently in.

The card system is also worth talking about. It sadly suffers from the similar issue of being ambitious in concept but broken in practice. The person who goes second has an immeasurable advantage, making winning ultimately RNG dependent. The other mechanic I would like to talk about is the Cherub system, which basically gives you a pet that you can feed and take care of. It doesn’t seem fully fleshed out though, since you can’t really interact with it that much aside from animations of races.

The biggest issue, however, is the game’s progression. I get that surrealist games tend to have a pretty awkward relationship with game progression. Yume Nikki and LSD Dream Emulator prioritize exploration over game progression anyways, while Hylics is linear despite the surrealist presentation. Disillusion tries to combine both aspects, but the execution really suffers as a result. Everything is randomized in this game. The only way to go from Point A to B is through interacting doors, but the locations you arrive are randomized for every door you go in. It doesn’t take long until you realize that the game basically becomes variance hell, especially in Combat mode The game is aware of this though, but it just doesn’t make for a satisfying experience.

Lastly, the environments are kind of a mixed bag. I will have to applaud the creator for making good use of animations throughout this game, but the interactive aspect is largely a mixed bag. There are some cool zones, namely the bright and colorful LSD-inspired, church and city environments, but also a bunch of dead grey zone with no life to them. This was likely intentional since it fits the story, but it doesn’t take long to notice that some of the rooms are just recycled with slightly modified textures.

Overall, I really want to like this game. There is no denying that there are a ton of cool ideas. And while some of those ideas this game has delivered, the overall product feels more like an interactive art project than a game. There isn’t anything wrong with that, but I just wish the mechanics of the game were as good as the presentation.

(+1)

the games progression is horrible compared to the OG. it's all random and RNG which is such a horrible idea. RNG can be fun but when the entire progress is revolved around just praying that you get a door that takes you to an area where you get an item is such a horrible idea. 

the OG game was very straight forward and you could meet everyone and even the secrets were in the same spots. In yume nikki all the secrets are in the same spots it helps you get further. 

imagine if yume nikki's doors were randomized- and everyone time you thought you were gonna get to an old zone you liked before it just takes you to a random place. that would get extremely frustrating and also borining quickly. 

another thing with this game is the dev confirmed that he made the boring levels much higher on the RNG pool to get so most of the time you are just exploring the same pool or maps over and over again. 

(+1)(-1)

RNG ruins it for me, made an account just to say this. The original is so much better. its nice to know that I'm not the only one who feels this way. 

After playing ST and going back to the original it just feels so much better, it had so much life, ST feels plastic and the RNG ruins it. just makes everything feel too random. 

feels lazy. 

(-2)

I've been a follower for a very long time and i absolutely adore this game, this is the first time ive come so close to the end though. Love the game and its updates, cant wait till full release!!!! 

(+4)(-2)

I've been playing this game a lot over the past month or so. I'm not really sure if there's an end goal, or a way to get every key item, or how many NPCs you can interact with using the key items. But, I just feel good spending time in the world. Something about the melancholy atmosphere is just really calming and relaxing to me, especially during periods where I feel depressed.

I say all of this to basically say, I think you've made something really special. If this was all the game was, I think I'd be happy with it. Being happy with it feels good. But, if there ends up being more, I'd be happy with that too. I think that shows that no matter what, this is something really cool and interesting to think about.

(+2)(-1)

Very nicely designed game with good animations in the cutscenes along with character design. Combat mode needs work though as it feels overwhelming but I look forward to when the game fully comes out

(+3)(-2)

i am in love, D9 bladee, dear gatekeeper

(+1)(-1)

i have never seen a better bliss in my life, i have never experianced such bliss, bliss i tell you bliss, bliss in this and only world, its full of ever lasting bliss, disillusion's bliss

(+1)(-1)

I am so hyped for this project as a lover of surreal, spiritual and dungeon crawlers.

(+2)(-1)

Glad to be here

(+4)(-1)

Everyday I come here to check if a new version is out.

It has become a tradition

Will I ever espace samsara?

(+2)(-1)

I'm having an issue where every time the room loads, I get the tab screen of items. In the previous version, the item screen would only show up after pressing tab. Is there a way to fix this? I've tried reinstalling but that didn't work. I'm playing on combat mode btw.

(p.s. My gf and I love this game...we play every update together. Huge inspiration, keep up the good work)

(-1)

yooooooo keeep going!

(-1)

So I went to download and i extracted the file but its not opening? how do i start it?

(+1)(-1)

I MADE AN ACCT TO SAY THIS
Is THAT HYATT/EXCEL SAGA REFERENCE?!?! 

i cannot wait to see more of this game !! ♡

Hello, maybe someone has already asked this, but I couldn't find any information about it. When is the release planned for the Steam platform?

(+1)

there is no time line, it could be a few months to a year or more. 

it won’t be on steam till it’s finished 

Alright, we got an update about an hour ago, and I've been playing the hell out of the last version. Can I get a functional link to the discord, to get some help on transferring my file over?

https://discord.gg/fevj9cEnVm

This game is really good. Especially the dialogue and character interactions. Also, very weird, which I entirely embrace and enjoy.

how do i use rar file

to open the files you have to extract the contents, to do this use WinRAR, download link: https://www.win-rar.com/fileadmin/winrar-versions/winrar/winrar-x64-700.exe

(+1)

how breaking the core with speed feels like:

Really cool game! i love the visuals and the overall aesthetic and am looking forward to your future projects!

the only thing that confused me was i thought it was supposed to save after going to a different floor but the game didn't save for me. i went through multiple doors and when i closed out and came back it loaded me to the part where you save at the statue at the beginning.

did you load your manual save or the auto save? they have different slots 

(+2)

Hey, I couldn't download this. the download link took me to google drive, but when I hit download, it says too many people have tried to download this file recently.

omg same

(+1)

Download from the alternative link on mega.nz. it worked for me. the google drive link didn't for me either.

1O1O!

(+2)

Very Dope program, evokes many emotions ->

(+3)

Love the game, long time fan. ive finally got to play the newest update recently and wanted to share my gameplay. Love your work and im looking forward to updates for this game. 

i have the 0.14 version and it doesn't let me save my game, i stare at the Pietà statue and at the save-slots screen it doesn't save

(1 edit)

go report it in the discord server

(1 edit)

where is that discord exactly? i can't find any discord link in this official page of the game

I found a solution too, i simply have to run the game in administrator mode before playing

https://discord.gg/7bQ6k65tEU

(+1)

I absolutely LOVE this game. I downloaded it on a whim and I'm absolutely blown away by the amount of work that's gone into it. The game is gorgeous, the cutscenes especially so. Every time I stumbled on to one I got so so so excited, because I knew I was going to be in for a visual treat. Exploring is tedious at points but I haven't found myself minding it. Yes, you'll get repeating rooms a lot, but finding new door and characters isn't that hard as long as you're willing to move quickly through these repeating rooms. The characters you find are by far my absolute favorite part of this game. Somehow each one has such a distinct personality that I've found myself falling in love with them, despite the absolutely massive amount of them. Whenever I saw someone new I'd immediately go talk to them and their dialogue always seemed to add something new to the world. Figuring out the "Special" ones is also an absolute blast, and I hope there will be more of them when the game is officially out, specially for some of the more quiet characters. The story is also super interesting and I've really enjoyed trying to piece it together. Mel and those entangled with her feel so real, adding to the tragedy of them residing in a place that's draining them of their selves. I'm not super far in but I really can't wait to see more of the machines and the angel and what they mean for Mel's redemption, if she can find it. I haven't played the original but I plan to once I get as far as I can in this. 10/10, I absolutely love this game.

(2 edits) (+3)

I love the fever dream aesthetics of this game!! however, many of the floors are just black and white (and maybe red) with nothing special that makes them memorable. the randomization gets a bit tiring too, as i constantly try to get the subway event and yet to no avail... characters' sets of dialogues tend to repeat multiple times during my playthrough,  which really destroys the experience. The carver for example, his dialogues gave me chills but then the whole thing keeps repeating again and again whenever i encounter him after that. It just feels... very "gamey". 

 overall, i really love this game as it's a unique experience, but the magic fades away really fast after a few hours. This game has a lot of potential! That being said, I'm looking forward to the full release (・∀・)

was this actually made in rpg maker? if so that's insane.

yeah, it uses mv3d

(+4)

COOL, THANK YOU FOR THE INFO, COCKSUCKER 7000.

(+2)

anytime, TalentlessBigboi

What engine is this made in? i've always wanted to make something like this

rpg maker mz

i've been really enjoying playing this game for the past week or two, but i have small issue with it which is me pressing SHIFT in the middle of dialogue which bugs it out so i'm unable to see what's happening on the screen

(+1)

new Update= -fps :(

I love this game, very reminiscent of Yume Nikki to me, great character designs, and also the file names are funny. I especially find the all capital letters "anime" in the files of the anime looking characters. perhaps a manly badass hero shoutout? either way funny, and the story is great, good fighting against purgatory theme going on as far as I can tell. the font is cool too. 10/10 for me honestly.

(-1)

Imagine, that joel g and kira (kira llc, creator of spooky mansion) had a son

(+3)(-1)

This looks like if joel g made a game with sewerslvt. I'm looking forward to playing this

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