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I've played about 6 hours on Steam and the game is phenomenal!! Definitely interested in any further projects you create. The first game is great too but this one is such a vibe with all the added mechanics and I prefer the new combat too.

i've only given the first game a proper shot so far, but i still want to say that you've done an incredible job with this series, i'm looking forward to buying this one!

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I made an account just for this game to leave this comment.
do you have any intentions on possibly making a limited physical disc release of this game, if not, perhaps releasing some artwork assets a person could use if say they owned a printer capable of printing CD labels?

If you were a few decades sooner one could only imagine the beautiful big box art this game could have had, something few might have bought but it would have had a cult following later on with the boxes going for a premium on eBay.

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I got it on a whim over on Steam and I've been thoroughly enjoying it.  It hits a feeling that just doesn't come up much in games.  True, honest to God melancholy.  I'm excited to see the rest of the game.

Oh, you're also absolutely INCREDIBLE for lifting Triple Triad and putting it into the game!!  If I'd known that sooner I'd have hopped onto it faster.  I just wanna know how to activate the special rules.

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Bought it on Steam, saw it on Vinesauce video and I'm so in love with it. This game is way beyond what I've ever saw so far. Thank you so much for this experience. I will keep it deep inside my heart.

Hi guys if you purchased on itch.io feel free to message me on discord and I will give you a steam key. https://discord.gg/Kux8Yc62D2

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I've done RPG Maker projects in 3D before and I'm very happy to see a project like yours be played by a popular figure like Vinny.

We need more of these kinds of games in the spotlight, it's what keeps the unique spirit of RPG Maker.

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NO0000..... i CANT BUYING.

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probably one of the most impactful games i’ve ever played. makes you reflect and appreciate things in life a lot more. incredible atmosphere, characters, art, music. you will absolutely enjoy if you’ve played lsd dream emulator, yume nikki, hylics… basically any other amazing surreal game out there, this game should be alongside them. some people might not enjoy the RNG, but i think it was a very brave choice that contributes so much to the storytelling.

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Oh dang, didn't know the game was finally released. Hope you and the people who help you work on it are proud. I personally enjoy this game, despite the criticisms, so I hope it garners success!

I think you said you'll continue adding more to the game, no? If so, Are you gonna do bigger loads of content now or just continue the same way like pre-release updates?

Is this version with parity to the steam release?

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yeah 

Does the steam version have drm, out of curiosity? as itch does not do DRM. I would like to be able to play the game offline.

I have bought it on steam and it seems it runs without needing steam to launch, so my question is satisfied. I would have bought on itch but the original disillusion appears to only be on steam so i preferred to have them on the same platform. I do note that the original Disillusion does require steam to run.

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i never added drm to either so i’m not really sure why that is, maybe just a steam thing. 

Hard to say, steam games that can launch without steam (e.g. Disillusion ST, the Hylics series if you know that one), can launch from in their folder without turning the app on (or if it's on, without showing as 'running', but this isn't a guarantee that it won't work without steam on). Just have to try it without the app on to see

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Feels like the comments have turned really negative lately. Just wanted to chime in that while I haven't played a new version for a while, I really enjoy this game for what it is. 

I can understand some people's frustration with the RNG. I can understand how some people can feel that the amount of wandering in the game is boring or "pointless", too. I can't even claim I haven't felt it myself at various points, but at the end of the day its part of the experience, and overall I enjoy it. 

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Perfectly authentic visuals , indistinguishable from bryce3D / Povray renders or early Macromind games . Hovewer the game itself is unbearably boring .. most dialogue is bland or quirky for the sake of quirky , and the gameplay merely acts as a sloggy thickener of sort , so you don't overdose on cutscenes (i would gladly just watch all of them like a movie). Sorry . I just couldn't help but not care the slightest about the characters or what happens next .

No offense . Wish it to get better at the release .

I'd have to agree. i would definitely love to watch all of the cutscenes like a movie, but the gameplay is just so meh and slushy that it detracts from the cutscenes, which i think are excellent.

i actually like the characters a lot, but as you said, the gameplay wasn't made for the sake of gameplay but for the sake of novelty

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will the game receive further optimization before its final release?

only if mz3d gets updated, it’s an rpg maker game 

I wasn't sure what was I expecting and ended up with a rather grateful surprise. Very unique gameplay, the card minigame is also pretty fun. Recommended, looking forward to its finished version!!!

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Now that I have given v0.19.1 a go..I'm not sure how I feel about the paintings. On the one hand, it helps with getting to some locations easier. On the other hand, farming Jomon and Mel's Aid is now possible. I guess, in a way, makes early game combat mode less annoying. Hopefully, you can expand on the painting idea more later on.

Either way keep up the good work.

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I really like this game :3 I think it makes a lot of improvements.

But I think it has one really big issue, compared to the first game the level design is really boring and bland 3: I don't like how it looks at all. Most of the levels look the same. The level design feels extremely rushed. I assume most of the time was spent on the 3D animations. A lot of the layouts of the levels are just down right frustrating, tons of maze's that lead to dead ends, or high up places that lead to dead ends. 

Hope the level design gets reworked and maybe a few zones purged. First game's level design was so much more colorful and pretty. This ones just looks all the same.

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Just to briefly add an additional opinion to this discussion... For me, the RNG mechanics were never really questionable. They achieve what they set out to accomplish very well, and it clicked for me almost immediately. 

There is no shortage of games that cater to maximizing fun and pure engagement & progress. This game seeks to be something different. It would seem that this game could be described as, among many other things, an experiment to test how the removal of some quality-of-life features typical of adventure games and rpgs can emulate a particular experience and induce a specific mood and state of mind in the player. 

Not all experiments succeed, of course, and in this case success can hardly be measured empirically, but for me this works perfectly, and only seems to be getting better as the dev tweaks and iterates on the concept.

As has been said, this game does an excellent job of synthesizing aspects of Samsara as the concept has been interpreted in different ways by various Eastern strains of thought. It succeeds in transposing this synthesis into an experience for the player. This was probably difficult for the dev to conceptualize, and the transposition was probably even more of a challenge. It would be a shame for that to be left on the table.

Obviously this is not going to click for everyone. But it is much better for that. This game, even in its current state, leaps well above the lowest common denominator. It's very special and I want the dev to know that there are many people who appreciate what they are creating here. Can't wait for the release, I know many many people who will be interested in playing this. 

RNG mechanics are not that bad, its just that you got lucky with it and got a bit further than someone like me has. That's the issue with a game having this much RNG in it is that everyone's experience is going to be so different. But that also comes with bad that some people are just going to have a horrible time with it. 

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You're assuming that I was able to access the scripted content faster than average but that isn't really true. I've played through the game twice at different stages in its development and I had different experiences with pacing. I enjoyed the game during the scripted content, and I enjoyed it when I was wandering the world for long periods of time between scripted sequences. This is why I think it succeeds, even in the traditional RNG "Worst-case scenario", I still found the experience to be engaging. I found value regardless. You might not, and that's fine! But, in my opinion, this game would lose a lot of its impact if a player could brute force rush through the more quiet parts in order to access all scripted content ASAP. I know that would have lessened my experience. 

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I feel the same way. Even when I was wandering I was having a good time. It always felt like a dream (which makes sense, it was in LSDJAM 2023). I personally am totally fine with the game being a visual novel and exploration sandbox, I just think some people didn't know that was the experience they were signing up for. I think that's mostly what it comes down to.

I also agree that personally a "skip" button would have made the experience worse for me.

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Me thinks if the zones were more fun and pretty to look at I wouldn't mind it so much. A lot of the zones just are so bland... and grey... and boring compared to the first game. 

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Cool concept for a "sequel" but feels unfinished like a beta version of the first game. 

I'm a little confused why the game is so RNG? The orbs make it a bit more easy to navigate but in the end its more just like a second chance in the RNG loop. 

30% of the zones could just be scrapped cause they are super boring. hate being thrown into the same zone over and over again cause RNG. 

This is a worse version of the first game, I get its in beta but with the release getting closer this is very disheartening to see.

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Glad I'm not alone in feeling the RNG ruins this game, super unfun. most of the grey boring levels just need to be purged- no one wants to be trapped in an RNG loop.

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It is extremely common in the games industry for the final months to have the most progress. 

I hope so I really loved the original game.

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I think this is a phenomenal piece of art. I think the RNG mechanics and "wandering" perfectly encapsulate Samsara. The worldbuilding and atmosphere are both unrivaled by most indie games. Between this and the original I have been very inspired (though my medium isn't game creation). 

The art style is so unique and interesting, and the music fits perfectly. I couldn't describe the feelings I got while playing the game sometimes, it was trance-like and almost scary and confusing at times, in the best ways.

I think this is a niche of gaming that will turn some people off heavily, but for people like myself, it is one I have been looking forward to very much. Even if wandering felt a little aimless at times, that fit with the themes enough for me to still feel engrossed. It felt like I was living in a loop, and I got excited for even small changes.

I'm sad to hear there likely won't be another Disillusion game after this, because I think you do incredible work. It genuinely feels like art, and I won't ever forget these games. I doubt ST will be a big commercial success, but that's not what art is about. I think your vision is unique and what you have done with it is inspiring. Thanks for the great game!

I have been following since the announcement of this title, and it's been a pleasure to watch the game take shape. I do think there are issues with the title currently, but even if the game released in a state similar to this I would enjoy it very much. When this game releases I will be playing it a ton and shilling it to my friends, for sure.

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Yeah but sometimes things dont belong in games even if it re-creates that feeling of "Samsara" It's annoying to get thrown into the same ugly zone over and over again. 

No characters feel special cause you just see them all the time randomly in other zones and they just say the same thing.

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I enjoyed seeing characters all the time, it felt like a bit of familiarity in an otherwise strange scenario. I wish Disillusiondev had the resources to make each NPC have 3x as much dialogue, but I get that is just unreasonable for one person to do. That would be my only major complaint, personally. I wish the NPCs did more.

I love this game, and for me I really didn't mind the RNG loop. I thought it was a unique idea and executed well. Sure there were times I had to wander, but I really don't care. I completed everything in like a dozen hours or so when I played, I really don't see it as this insane RNG trash-heap.

I've been gaming a long ass time, I'd rather see a game come out and try to do something new and stumble a bit than something boring and common. I can almost promise we won't see another game like this, at least for a long long time.

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I see it as an RNG trash-heap. I think this game will be very mixed on release.

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Valid. I just disagree with the first point, and don't care at all about the second point.

"trash-heap" is a bit of a push, but I do agree with the RNG being too much in this game. Hard to make progress when getting back to a zone for an NPC that needs an item is just a matter of RNG. And you get more items, and more quests, and more NPC's and it just becomes very cluttered very quickly. 

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Why are you pretending its fun to be sent back to the exact same zone 70 times in a row right when things get interesting? If gameplay sucks than it doesn't matter how much its like samara. Lore doesn't matter if gameplay sucks. 

and the truth is the RNG sucks, its horrible and lots of people have also agreed with this 

the RNG makes it feel incomplete 

characters dont feel special cause you see them all the time 

zones dont feel special because you just get thrown back to the same ones over and over again 

just makes the entire thing feel rushed, like someone just opening up garrys mod and spawning a bunch of stuff. it feels random, rushed and lazy to just have all this stuff thrown everywhere.

I get this is harsh criticism but this game is just so much worse than the original. I feel if it didnt have all these beautiful 3D animations that everyone would agree thats its just worse than the original

every level is just so dark and dull, and grey, you just get thrown into RNG loops over and over again.  

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I'm not pretending, I genuinely enjoyed this game much more than the first. People can have different opinions. I'm not disregarding your opinion; you have a right to not like it. I'm just sharing my experience with the game. That is the whole point of this comment section. I just listed things I liked about the game in the exact way you have listed things you dislike about the game in like 10+ comments.

Personally I don't care what anyone else's opinion is about the media or art I consume. I had my experience with the game and I am sharing it. I'm not some ambassador of the game, sorry if I somehow made your experience feel invalid by enjoying something. I really loved this game and am excited to see it release.

I enjoy art-house games that are more about a message than gameplay. I liked things about the game that heavily overshadowed the negatives for me. That is all. I didn't say it was perfect or that it didn't have flaws. I shared my experience with the game.

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I like the idea of wandering too but the levels just don't look fun 3: LSD dream emulator was great cause all the zones looked so cool. but in thus game they all look really bland grey and boring I don't like them.

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That's valid. I just disagree, I like how they look a lot. That's probably a big difference maker in opinion on the game.

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Game still feels unpolished- I've been following this game since its first announcement and the same issues still plague this title. 

THE RNG is a horrible idea in terms of how to get progression. 

Being stuck and to the mercy of some random RNG loop to get something interesting to finally happen. 

The most common zones in the "RNG prize pool" being bland basic grey maps that are impossible to tell apart from one another. I felt like in the original game every single floor had a purpose and it stood out to you all of them were unique but in this game, all of them are just depressing grey dull area's (COLOR VOMIT FTW!) 

Cherub race is still unbeatable- 

the UI is still glitchy and confusing 

the controls are horrible

Pacifist mode leaves a bunch to be desired- its impossible to find any sort of room in this game, its just RNG, no matter how a door looks it just doesn't matter, cause you end up in the same place over and over again. just to get to a cool zone just to be sent right back to the same lame snow area. 

I was in a call with all four of my friends, all of us loved the OG and when we were done with the game we were just like "thats it?" I feel so much time went into these 3D animations which are so beautiful and look fantastic and fits the early PC gaming vibe so darn well.

and not enough time into creating the zones, and a proper progression system. 

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there are npcs put in place that are beginning to take you directly to where is needed, it’s easier to put these things in place once the game nears completion. i don’t plan to change the rng but hand placing things in a given home has slowishly been rolling out. i think given the second ending is nearing completion i can focus more on these things, changing the flow of the game. 

coming soon means another few months, maybe even a year. i am in no rush and i will probably never do another disillusion title. 

i think in the coming weeks i will have more free time to focus though. 

i will probably continue to add to the game even after it fully releases, i think that would be enjoyable. ideally i’d like there to be MANY MORE floors. i’ve been adding more colorful floors with upbeat music to create more variety that should be coming soon in larger swaths, but i’d prefer if the balance between the grey areas and the colorful floral places be 50/50. my favorite floor is the beige white angelic locations 

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The cherub race is litterally not possible to win, if your cherub goes a tiny bit faster than the rest she straight up dissapears and can not win, THEY SHOT DEAD MY CHILD JUST TO SEE HER FAIL!!!

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